Hey! It's that Stuff I Do!
If you'd like a more by-the-book resume, you can find that here. Otherwise, here's some of the work I've been up to recently, featuring a project example or two from each position I've held (ya'know, as NDAs allow). Full portfolio available upon request.
AREA15: Narrative Director
AREA15 is Vegas’ future-forward, immersive experiences district. As the Narrative Director, I built out the scaffolding for the AREA15 storyverse and guided teams, both internal and external, to implement this burgeoning IP within the venue – and beyond its walls.
Origin Quest
Origin Quest is a building-wide, immersive, scavenger-hunt-based escape room. Guided by an app on their phone, players solve puzzles at each of six stations to unlock the secret origin story of AREA15.
I designed the narrative, wrote the surrounding lore, and directed two teams of external partners to see Origin Quest realized in the space. To support Origin Quest's launch, I wrote all promotional materials as well as the CX guide for our on-the-floor staff.
JetPack Void
One of several VR experiences built in collaboration with Polish developer, Nomtek. I worked with the developers to craft the narrative frame, to direct the player's experience of the story, and to ensure continuity with the venue's broader IP.
Meow Wolf: External Writer
Meow Wolf is a behemoth of the experiential art world. I was brought on to their Omega Mart exhibit as a high-level External Writer to reimagine the game design of their “boop card” add-on, to build out the next iteration of the Omega Mart story, to develop digital characters for use throughout the Meow Wolf extended universe, and to pitch a transmedia Augmented Reality Game.

Blizzard Entertainment: Associate Producer, Story and Franchise
Blizzard Entertainment’s Story and Franchise Department handles delivery of all transmedia narrative materials. As an Associate Producer in the Writers’ Room, I helped shape the creation of Overwatch 2 heroes like Mauga and Lifeweaver, I influenced the course of World of Warcraft’s Dragonflight cinematics, and I contributed to several Hearthstone launch campaigns.
Mauga: Origin Story
In service of Mauga's origin story for Overwatch 2, I attended all conceptual development meetings from the piece's inception, to early scratch VO, through animatic pass-off, maintaining the integrity of the project and contributing to creative brainstorming.
World of Warcraft: Dragonflight Legacies
I worked directly with the writer/director team to shape the narrative of the trio of World of Warcraft's Dragonflight cinematics, with particular attention to the final installment. My contributions in the creative process influenced the implementation of lasting changes in the development pipeline re: sourcing editorial input from diverse voices.
CAMP NYC: Writer - Shows/Creative
CAMP is a pioneering family experiences company, focused on experiential retail, partnered activations, and touring immersive shows. As a Jr. Writer on CAMP’s shows/creative team, I contributed foundationally to developing the promise of hands-on fun for kids and their grown-ups.
SAMSUNG x CAMP
An activation I pitched at CAMP for our partner, Samsung’s, Canadian branch: Can You Beat The Box? participants teamed up with their digital avatars to battle for victory inside a cutting-edge augmented reality game using the Samsung Galaxy Z Flip4.
